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@@ -370,7 +370,6 @@ func take_damage(amount: float) -> void:
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current_health -= amount
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AudioManager.play("enemy_hit")
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EventBus.boss_health_changed.emit(current_health, max_health, "THE RELAY")
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if current_health <= 5.0 and _phase != Phase.CLIMAX:
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_enter_climax()
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