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@@ -334,9 +334,6 @@ func _enter_active() -> void:
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# Spawn 6 static orbiting projectiles
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_spawn_orbiters()
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# Emit boss health bar start
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EventBus.boss_health_changed.emit(current_health, max_health, "THE HIVEMIND")
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# ---------------------------------------------------------------------------
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# Phase 2 — Active (teleport + orbiters + sweep)
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@@ -864,7 +861,6 @@ func take_damage(amount: float) -> void:
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current_health -= amount
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_flash_timer = 0.1
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AudioManager.play("enemy_hit")
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EventBus.boss_health_changed.emit(maxf(current_health, 0.0), max_health, "THE HIVEMIND")
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if current_health <= 0.0:
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_enter_climax()
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@@ -370,7 +370,6 @@ func take_damage(amount: float) -> void:
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current_health -= amount
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AudioManager.play("enemy_hit")
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EventBus.boss_health_changed.emit(current_health, max_health, "THE RELAY")
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if current_health <= 5.0 and _phase != Phase.CLIMAX:
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_enter_climax()
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@@ -320,7 +320,6 @@ func take_damage(amount: float) -> void:
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return # already dying
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current_health -= amount
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_flash_timer = 0.1
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EventBus.boss_health_changed.emit(maxf(current_health, 0.0), max_health, "THE SUPERVISOR")
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if current_health <= 0.0:
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_enter_climax()
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@@ -371,7 +371,6 @@ func take_damage(amount: float) -> void:
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current_health -= amount
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_flash_timer = 0.1
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AudioManager.play("enemy_hit")
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EventBus.boss_health_changed.emit(maxf(current_health, 0.0), max_health, "THE WARDEN")
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if current_health <= 0.0:
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_enter_climax()
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