Gameplay changes
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@@ -126,8 +126,11 @@ const DEFAULT_PARTS: Array[String] = [
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func _rebuild_items() -> void:
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_items.clear()
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# Add default parts first (always available)
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# Add default parts first (always available), except default_head
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for path: String in DEFAULT_PARTS:
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# Skip default head - not shown as equippable
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if "head_default" in path:
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continue
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var part := load(path) as BodyPartData
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if part:
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_items.append(part)
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