Adds boss sounds

This commit is contained in:
2026-03-12 10:12:48 -04:00
parent 39a6ae10d8
commit 3a744290eb
15 changed files with 22 additions and 0 deletions
+3
View File
@@ -142,6 +142,7 @@ func _enter_transit() -> void:
_transit_timer = TRANSIT_TIME
func _reappear() -> void:
AudioManager.play("relay_teleport")
# Pick random position within room bounds
var min_x := _room_center.x - ROOM_HW + WALL_T + WALL_MARGIN
var max_x := _room_center.x + ROOM_HW - WALL_T - WALL_MARGIN
@@ -193,6 +194,7 @@ func _roll_drifter_threshold() -> void:
# Burst Transmission
# ---------------------------------------------------------------------------
func _fire_burst() -> void:
AudioManager.play("relay_burst")
var count := BURST_COUNT_P2 if _phase == Phase.TWO else BURST_COUNT_P1
var angle_step := TAU / float(count)
@@ -394,6 +396,7 @@ func _flash_damage() -> void:
# Climax / Death
# ---------------------------------------------------------------------------
func _enter_climax() -> void:
AudioManager.play("boss_death")
_phase = Phase.CLIMAX
_climax_timer = FREEZE_DURATION
_blink_accum = 0.0