Adds boss sounds

This commit is contained in:
2026-03-12 10:12:48 -04:00
parent 39a6ae10d8
commit 3a744290eb
15 changed files with 22 additions and 0 deletions
+10
View File
@@ -22,6 +22,16 @@ var _sounds: Dictionary = {
"door_close": preload("res://assets/audio/sfx/door_close.wav"),
"room_clear": preload("res://assets/audio/sfx/room_clear.wav"),
"teleport": preload("res://assets/audio/sfx/teleport.wav"),
"warden_sweep": preload("res://assets/audio/sfx/warden_sweep.wav"),
"mine_arm": preload("res://assets/audio/sfx/mine_arm.wav"),
"mine_explode": preload("res://assets/audio/sfx/mine_explode.wav"),
"relay_burst": preload("res://assets/audio/sfx/relay_burst.wav"),
"relay_teleport": preload("res://assets/audio/sfx/relay_teleport.wav"),
"hivemind_pulse": preload("res://assets/audio/sfx/hivemind_pulse.wav"),
"hivemind_beam": preload("res://assets/audio/sfx/hivemind_beam.wav"),
"hivemind_knockback": preload("res://assets/audio/sfx/hivemind_knockback.wav"),
"player_death": preload("res://assets/audio/sfx/player_death.wav"),
"boss_death": preload("res://assets/audio/sfx/boss_death.wav"),
}
var _pool: Array[AudioStreamPlayer] = []