Adds boss sounds
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@@ -22,6 +22,16 @@ var _sounds: Dictionary = {
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"door_close": preload("res://assets/audio/sfx/door_close.wav"),
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"room_clear": preload("res://assets/audio/sfx/room_clear.wav"),
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"teleport": preload("res://assets/audio/sfx/teleport.wav"),
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"warden_sweep": preload("res://assets/audio/sfx/warden_sweep.wav"),
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"mine_arm": preload("res://assets/audio/sfx/mine_arm.wav"),
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"mine_explode": preload("res://assets/audio/sfx/mine_explode.wav"),
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"relay_burst": preload("res://assets/audio/sfx/relay_burst.wav"),
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"relay_teleport": preload("res://assets/audio/sfx/relay_teleport.wav"),
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"hivemind_pulse": preload("res://assets/audio/sfx/hivemind_pulse.wav"),
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"hivemind_beam": preload("res://assets/audio/sfx/hivemind_beam.wav"),
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"hivemind_knockback": preload("res://assets/audio/sfx/hivemind_knockback.wav"),
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"player_death": preload("res://assets/audio/sfx/player_death.wav"),
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"boss_death": preload("res://assets/audio/sfx/boss_death.wav"),
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}
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var _pool: Array[AudioStreamPlayer] = []
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