Updating memory spike and overclock

This commit is contained in:
2026-03-12 09:53:26 -04:00
parent c5231551d7
commit 39a6ae10d8
2 changed files with 7 additions and 3 deletions
+2 -1
View File
@@ -127,8 +127,9 @@ func _spawn_projectile(dir: Vector2, zero_damage: bool = false) -> void:
if zero_damage:
proj.damage = 0.0
proj.color = Color(0.5, 0.5, 0.5) # grey for overclock dud
elif stats.memory_spike and _memory_spike_available:
proj.damage = stats.damage * 3.0
proj.damage = stats.damage + 5.0 # flat +5 bonus
_memory_spike_available = false
else:
proj.damage = stats.damage