Updating memory spike and overclock
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@@ -127,8 +127,9 @@ func _spawn_projectile(dir: Vector2, zero_damage: bool = false) -> void:
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if zero_damage:
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proj.damage = 0.0
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proj.color = Color(0.5, 0.5, 0.5) # grey for overclock dud
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elif stats.memory_spike and _memory_spike_available:
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proj.damage = stats.damage * 3.0
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proj.damage = stats.damage + 5.0 # flat +5 bonus
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_memory_spike_available = false
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else:
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proj.damage = stats.damage
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