Small overhaul

This commit is contained in:
2026-03-09 21:36:35 -04:00
parent 7d33eddd08
commit 3684517d1b
9 changed files with 182 additions and 29 deletions
+14 -5
View File
@@ -31,7 +31,7 @@ const ORIGIN := Vector2(32, 32) # center of first heart (screen px)
# ---------------------------------------------------------------------------
const BOSS_BAR_W := 400.0
const BOSS_BAR_H := 18.0
const BOSS_BAR_POS := Vector2(280.0, 490.0) # top-left corner (960×540 viewport)
const BOSS_BAR_POS := Vector2(280.0, 510.0) # bottom center (960×540 viewport)
# ---------------------------------------------------------------------------
# State
@@ -141,9 +141,16 @@ func _on_health_changed(current_hp: float, max_hp: float) -> void:
# ---------------------------------------------------------------------------
# Boss health bar
# ---------------------------------------------------------------------------
func _on_boss_health_changed(current_hp: float, max_hp: float) -> void:
var _boss_name: String = ""
func _on_boss_health_changed(current_hp: float, max_hp: float, boss_name: String) -> void:
if _boss_bar_root == null:
_build_boss_bar(max_hp)
_build_boss_bar(max_hp, boss_name)
elif _boss_name != boss_name:
# Different boss, update label
_boss_name = boss_name
if _boss_bar_label != null:
_boss_bar_label.text = boss_name
_boss_max_hp = max_hp
_update_boss_bar(current_hp)
@@ -153,9 +160,11 @@ func _on_boss_died() -> void:
_boss_bar_root = null
_boss_bar_fill = null
_boss_bar_label = null
_boss_name = ""
func _build_boss_bar(max_hp: float) -> void:
func _build_boss_bar(max_hp: float, boss_name: String) -> void:
_boss_max_hp = max_hp
_boss_name = boss_name
_boss_bar_root = Node2D.new()
_boss_bar_root.position = BOSS_BAR_POS
@@ -163,7 +172,7 @@ func _build_boss_bar(max_hp: float) -> void:
# Name label
_boss_bar_label = Label.new()
_boss_bar_label.text = "THE SUPERVISOR"
_boss_bar_label.text = boss_name
_boss_bar_label.position = Vector2(0, -22)
_boss_bar_root.add_child(_boss_bar_label)