Small overhaul
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@@ -207,7 +207,8 @@ func _die() -> void:
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if RunManager.run_active:
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RunManager.end_run(false)
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else:
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# In hub/practice — just heal to full instead of dying
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# In hub/practice — signal for practice room handling, then heal
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EventBus.practice_player_died.emit()
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stats.heal(stats.max_health)
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# ---------------------------------------------------------------------------
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