Small overhaul
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@@ -33,7 +33,7 @@ const HOMING_COUNT_P2 := 6
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const HOMING_SPEED := 100.0
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const HOMING_TURN_SPEED := 1.8 # radians per second
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const HOMING_DELAY := 0.3 # delay after radial burst before homing fires
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const HOMING_LIFETIME := 4.0 # seconds before homing projectiles expire
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const HOMING_LIFETIME := 7.0 # seconds before homing projectiles expire
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const DRIFTER_SPAWN_MIN := 2
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const DRIFTER_SPAWN_MAX := 4
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@@ -364,7 +364,7 @@ func take_damage(amount: float) -> void:
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return
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current_health -= amount
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EventBus.boss_health_changed.emit(current_health, max_health)
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EventBus.boss_health_changed.emit(current_health, max_health, "THE RELAY")
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if current_health <= 5.0 and _phase != Phase.CLIMAX:
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_enter_climax()
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