Initial commit — Station 0 vertical slice in progress

Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES)
and active Godot 4 / GDScript codebase. Core systems built: player, floor generation,
room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
This commit is contained in:
Station 0 Dev
2026-03-04 12:33:05 -05:00
commit 342175f4c3
66 changed files with 4683 additions and 0 deletions
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extends Resource
class_name BodyPartData
@export var slot: String = "" # "head" | "torso" | "left_arm" | "right_arm" | "legs"
@export var display_name: String = ""
# ---------------------------------------------------------------------------
# Stat modifiers — additive bonuses stacked across all equipped parts.
# Field names mirror the stat keys used in player_stats.gd.
# ---------------------------------------------------------------------------
@export var mod_speed: float = 0.0
@export var mod_max_health: float = 0.0
@export var mod_damage: float = 0.0
@export var mod_fire_rate: float = 0.0
@export var mod_range: float = 0.0
@export var mod_proj_speed: float = 0.0 # flat delta; e.g. -104 = -20% of base 520
# ---------------------------------------------------------------------------
# Scatter (left arm slot)
# mod_scatter_count > 0 enables multi-shot spread from this part
# ---------------------------------------------------------------------------
@export var mod_scatter_count: int = 0
@export var mod_scatter_spread_deg: float = 0.0
# ---------------------------------------------------------------------------
# Shield Projector (left arm slot)
# Active block on cooldown — absorbs one hit per activation
# ---------------------------------------------------------------------------
@export var shield_projector: bool = false