Initial commit — Station 0 vertical slice in progress
Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES) and active Godot 4 / GDScript codebase. Core systems built: player, floor generation, room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
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extends Resource
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class_name BodyPartData
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@export var slot: String = "" # "head" | "torso" | "left_arm" | "right_arm" | "legs"
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@export var display_name: String = ""
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# ---------------------------------------------------------------------------
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# Stat modifiers — additive bonuses stacked across all equipped parts.
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# Field names mirror the stat keys used in player_stats.gd.
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# ---------------------------------------------------------------------------
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@export var mod_speed: float = 0.0
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@export var mod_max_health: float = 0.0
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@export var mod_damage: float = 0.0
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@export var mod_fire_rate: float = 0.0
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@export var mod_range: float = 0.0
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@export var mod_proj_speed: float = 0.0 # flat delta; e.g. -104 = -20% of base 520
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# ---------------------------------------------------------------------------
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# Scatter (left arm slot)
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# mod_scatter_count > 0 enables multi-shot spread from this part
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# ---------------------------------------------------------------------------
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@export var mod_scatter_count: int = 0
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@export var mod_scatter_spread_deg: float = 0.0
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# ---------------------------------------------------------------------------
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# Shield Projector (left arm slot)
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# Active block on cooldown — absorbs one hit per activation
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# ---------------------------------------------------------------------------
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@export var shield_projector: bool = false
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