Initial commit — Station 0 vertical slice in progress

Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES)
and active Godot 4 / GDScript codebase. Core systems built: player, floor generation,
room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
This commit is contained in:
Station 0 Dev
2026-03-04 12:33:05 -05:00
commit 342175f4c3
66 changed files with 4683 additions and 0 deletions
+27
View File
@@ -0,0 +1,27 @@
extends Node
const SAVE_PATH := "user://save.cfg"
func save() -> void:
var data := ConfigFile.new()
data.set_value("upgrades", "parts", UpgradeManager.get_save_data())
data.set_value("upgrades", "hub_credits", UpgradeManager.hub_credits)
data.set_value("cards", "collection", CardCollection.get_save_data())
data.set_value("npcs", "registry", NPCManager.get_save_data())
data.set_value("lore", "discovered", LoreManager.get_save_data())
data.save(SAVE_PATH)
func load_save() -> void:
if not FileAccess.file_exists(SAVE_PATH):
return
var data := ConfigFile.new()
data.load(SAVE_PATH)
UpgradeManager.load_save_data(data.get_value("upgrades", "parts", {}))
UpgradeManager.hub_credits = data.get_value("upgrades", "hub_credits", 0)
CardCollection.load_save_data(data.get_value("cards", "collection", {}))
NPCManager.load_save_data(data.get_value("npcs", "registry", {}))
LoreManager.load_save_data(data.get_value("lore", "discovered", []))
func delete_save() -> void:
if FileAccess.file_exists(SAVE_PATH):
DirAccess.remove_absolute(SAVE_PATH)