Initial commit — Station 0 vertical slice in progress
Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES) and active Godot 4 / GDScript codebase. Core systems built: player, floor generation, room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
This commit is contained in:
@@ -0,0 +1,9 @@
|
||||
class_name RoomData
|
||||
|
||||
enum RoomType { START, COMBAT, ITEM, SHOP, BOSS }
|
||||
|
||||
var type: RoomType = RoomType.COMBAT
|
||||
var grid_pos: Vector2i = Vector2i.ZERO
|
||||
var connections: Dictionary = {} # "up"/"down"/"left"/"right" -> Vector2i
|
||||
var visited: bool = false
|
||||
var cleared: bool = false
|
||||
Reference in New Issue
Block a user