Initial commit — Station 0 vertical slice in progress

Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES)
and active Godot 4 / GDScript codebase. Core systems built: player, floor generation,
room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
This commit is contained in:
Station 0 Dev
2026-03-04 12:33:05 -05:00
commit 342175f4c3
66 changed files with 4683 additions and 0 deletions
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extends Area2D
var value: int = 1
func _ready() -> void:
body_entered.connect(_on_body_entered)
# Placeholder visual — gold circle
func _draw() -> void:
draw_circle(Vector2.ZERO, 5.0, Color(1.0, 0.8, 0.1))
draw_arc(Vector2.ZERO, 5.0, 0, TAU, 16, Color(1.0, 1.0, 0.4), 1.0)
func _on_body_entered(body: Node) -> void:
if body.is_in_group("player"):
UpgradeManager.hub_credits += value
EventBus.credits_changed.emit(UpgradeManager.hub_credits)
queue_free()