Initial commit — Station 0 vertical slice in progress
Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES) and active Godot 4 / GDScript codebase. Core systems built: player, floor generation, room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
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@@ -0,0 +1,30 @@
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[gd_scene load_steps=3 format=3]
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[ext_resource type="PackedScene" path="res://scenes/player/player.tscn" id="1"]
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[ext_resource type="PackedScene" path="res://scenes/enemies/enemy_basic.tscn" id="2"]
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[node name="TestRoom" type="Node2D"]
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[node name="Floor" type="Polygon2D" parent="."]
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polygon = PackedVector2Array(-480, -270, 480, -270, 480, 270, -480, 270)
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color = Color(0.12, 0.12, 0.18, 1)
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[node name="Camera2D" type="Camera2D" parent="."]
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zoom = Vector2(2, 2)
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[node name="Player" parent="." instance=ExtResource("1")]
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[node name="Enemy1" parent="." instance=ExtResource("2")]
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position = Vector2(-200, -130)
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[node name="Enemy2" parent="." instance=ExtResource("2")]
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position = Vector2(200, -130)
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[node name="Enemy3" parent="." instance=ExtResource("2")]
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position = Vector2(-200, 130)
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[node name="Enemy4" parent="." instance=ExtResource("2")]
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position = Vector2(200, 130)
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[node name="Enemy5" parent="." instance=ExtResource("2")]
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position = Vector2(0, -200)
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