Initial commit — Station 0 vertical slice in progress
Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES) and active Godot 4 / GDScript codebase. Core systems built: player, floor generation, room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
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@@ -0,0 +1,17 @@
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[gd_scene load_steps=4 format=3]
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[ext_resource type="Script" path="res://scripts/rooms/floor.gd" id="1"]
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[ext_resource type="PackedScene" path="res://scenes/player/player.tscn" id="2"]
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[ext_resource type="PackedScene" path="res://scenes/ui/hud.tscn" id="3"]
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[node name="Floor" type="Node2D"]
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script = ExtResource("1")
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[node name="Rooms" type="Node2D" parent="."]
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[node name="Camera2D" type="Camera2D" parent="."]
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zoom = Vector2(2, 2)
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[node name="Player" parent="." instance=ExtResource("2")]
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[node name="HUD" parent="." instance=ExtResource("3")]
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@@ -0,0 +1,16 @@
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[gd_scene load_steps=2 format=3]
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[ext_resource type="Script" path="res://scripts/rooms/room.gd" id="1"]
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[node name="Room" type="Node2D"]
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script = ExtResource("1")
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[node name="Floor" type="Polygon2D" parent="."]
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polygon = PackedVector2Array(-480, -270, 480, -270, 480, 270, -480, 270)
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color = Color(0.12, 0.12, 0.18, 1)
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[node name="Walls" type="Node2D" parent="."]
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[node name="DoorTriggers" type="Node2D" parent="."]
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[node name="Contents" type="Node2D" parent="."]
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