Initial commit — Station 0 vertical slice in progress

Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES)
and active Godot 4 / GDScript codebase. Core systems built: player, floor generation,
room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
This commit is contained in:
Station 0 Dev
2026-03-04 12:33:05 -05:00
commit 342175f4c3
66 changed files with 4683 additions and 0 deletions
+17
View File
@@ -0,0 +1,17 @@
[gd_scene load_steps=4 format=3]
[ext_resource type="Script" path="res://scripts/rooms/floor.gd" id="1"]
[ext_resource type="PackedScene" path="res://scenes/player/player.tscn" id="2"]
[ext_resource type="PackedScene" path="res://scenes/ui/hud.tscn" id="3"]
[node name="Floor" type="Node2D"]
script = ExtResource("1")
[node name="Rooms" type="Node2D" parent="."]
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(2, 2)
[node name="Player" parent="." instance=ExtResource("2")]
[node name="HUD" parent="." instance=ExtResource("3")]
+16
View File
@@ -0,0 +1,16 @@
[gd_scene load_steps=2 format=3]
[ext_resource type="Script" path="res://scripts/rooms/room.gd" id="1"]
[node name="Room" type="Node2D"]
script = ExtResource("1")
[node name="Floor" type="Polygon2D" parent="."]
polygon = PackedVector2Array(-480, -270, 480, -270, 480, 270, -480, 270)
color = Color(0.12, 0.12, 0.18, 1)
[node name="Walls" type="Node2D" parent="."]
[node name="DoorTriggers" type="Node2D" parent="."]
[node name="Contents" type="Node2D" parent="."]