Initial commit — Station 0 vertical slice in progress
Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES) and active Godot 4 / GDScript codebase. Core systems built: player, floor generation, room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
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@@ -0,0 +1,14 @@
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[gd_scene load_steps=3 format=3]
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[ext_resource type="Script" path="res://scripts/items/run_item_pickup.gd" id="1"]
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[sub_resource type="CircleShape2D" id="1"]
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radius = 20.0
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[node name="RunItemPickup" type="Area2D"]
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script = ExtResource("1")
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collision_layer = 0
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("1")
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