Initial commit — Station 0 vertical slice in progress

Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES)
and active Godot 4 / GDScript codebase. Core systems built: player, floor generation,
room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
This commit is contained in:
Station 0 Dev
2026-03-04 12:33:05 -05:00
commit 342175f4c3
66 changed files with 4683 additions and 0 deletions
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[gd_scene load_steps=5 format=3]
[ext_resource type="Script" path="res://scripts/hub/hub.gd" id="1"]
[ext_resource type="PackedScene" path="res://scenes/player/player.tscn" id="2"]
[ext_resource type="PackedScene" path="res://scenes/ui/hud.tscn" id="3"]
[ext_resource type="PackedScene" path="res://scenes/ui/armory_ui.tscn" id="4"]
[node name="Hub" type="Node2D"]
script = ExtResource("1")
[node name="Rooms" type="Node2D" parent="."]
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(2, 2)
[node name="Player" parent="." instance=ExtResource("2")]
[node name="HUD" parent="." instance=ExtResource("3")]
[node name="ArmoryUI" parent="." instance=ExtResource("4")]