Initial commit — Station 0 vertical slice in progress
Includes full design documentation (ARCHITECTURE, DESIGN_NOTES, CONTENT_SPEC, PRODUCTION_NOTES) and active Godot 4 / GDScript codebase. Core systems built: player, floor generation, room system, enemy base, body part upgrades, run manager, save system, HUD, EventBus.
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@@ -0,0 +1,34 @@
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[gd_scene load_steps=4 format=3]
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[ext_resource type="Script" path="res://scripts/enemies/enemy_base.gd" id="1"]
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[sub_resource type="CircleShape2D" id="1"]
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radius = 10.0
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[sub_resource type="CircleShape2D" id="2"]
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radius = 12.0
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[node name="Enemy" type="CharacterBody2D"]
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collision_layer = 8
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collision_mask = 1
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script = ExtResource("1")
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[node name="Collision" type="CollisionShape2D" parent="."]
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shape = SubResource("1")
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[node name="Visual" type="Node2D" parent="."]
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[node name="Body" type="Polygon2D" parent="Visual"]
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polygon = PackedVector2Array(0, -14, 12, 0, 0, 14, -12, 0)
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color = Color(0.75, 0.15, 0.15, 1)
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[node name="Eye" type="Polygon2D" parent="Visual"]
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polygon = PackedVector2Array(-3, -6, 3, -6, 3, -2, -3, -2)
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color = Color(1.0, 0.7, 0.0, 1)
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[node name="ContactArea" type="Area2D" parent="."]
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collision_layer = 0
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collision_mask = 2
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[node name="ContactCollision" type="CollisionShape2D" parent="ContactArea"]
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shape = SubResource("2")
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