From 309182daebd30a3ea8dd14835b211ce10ed9dadb Mon Sep 17 00:00:00 2001 From: Mike McGhen Date: Wed, 11 Mar 2026 10:16:20 -0400 Subject: [PATCH] Exit tree fix --- scripts/rooms/room.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/scripts/rooms/room.gd b/scripts/rooms/room.gd index 92bbcdd..cc60a10 100644 --- a/scripts/rooms/room.gd +++ b/scripts/rooms/room.gd @@ -578,14 +578,14 @@ func _update_door_locks() -> void: func _exit_tree() -> void: # Disconnect enemy death signals for conn in _enemy_death_connections: - var node: Node = conn["node"] + var node = conn["node"] # untyped to avoid error on freed instances if is_instance_valid(node) and node.is_connected(conn["signal"], conn["callable"]): node.disconnect(conn["signal"], conn["callable"]) _enemy_death_connections.clear() # Disconnect door trigger signals for conn in _door_connections: - var node: Node = conn["node"] + var node = conn["node"] # untyped to avoid error on freed instances if is_instance_valid(node) and node.is_connected(conn["signal"], conn["callable"]): node.disconnect(conn["signal"], conn["callable"]) _door_connections.clear()