Hivemind audio and behavior fixes, boss item drops, duplicate run item handling, out of stock handling

This commit is contained in:
2026-03-12 16:23:07 -04:00
parent d936a01cd3
commit 2d5129da0e
4 changed files with 147 additions and 30 deletions
+19 -5
View File
@@ -420,11 +420,24 @@ func _die() -> void:
queue_free()
func _spawn_item_drop() -> void:
var chosen: String = ALL_ITEM_PATHS[randi() % ALL_ITEM_PATHS.size()]
# Filter out already collected items
var available: Array[String] = []
for path in ALL_ITEM_PATHS:
var dominated := false
for collected in RunManager.run_items:
if collected.resource_path == path:
dominated = true
break
if not dominated:
available.append(path)
if available.is_empty():
return
var chosen: String = available[randi() % available.size()]
var pickup = RUN_ITEM_PICKUP.instantiate()
pickup.item = load(chosen)
pickup.global_position = global_position + Vector2(-30, 0)
get_parent().add_child(pickup)
var spawn_pos := global_position + Vector2(-30, 0)
get_parent().call_deferred("add_child", pickup)
pickup.set_deferred("global_position", spawn_pos)
func _spawn_body_part_drop() -> void:
var unacquired: Array[String] = []
@@ -436,8 +449,9 @@ func _spawn_body_part_drop() -> void:
var chosen: String = unacquired[randi() % unacquired.size()]
var pickup = BODY_PART_PICKUP.instantiate()
pickup.part = load(chosen)
pickup.global_position = global_position + Vector2(30, 0)
get_parent().add_child(pickup)
var spawn_pos := global_position + Vector2(30, 0)
get_parent().call_deferred("add_child", pickup)
pickup.set_deferred("global_position", spawn_pos)
# ---------------------------------------------------------------------------
# Visual — phase-aware tints (overrides EnemyBase._tick_flash)