Fixes Relay and Practice room and implements Hivemind boss
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@@ -21,6 +21,7 @@ const ANCHOR_SCENE = preload("res://scenes/enemies/anchor.tscn")
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const SUPERVISOR_SCENE = preload("res://scenes/enemies/supervisor.tscn")
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const WARDEN_SCENE = preload("res://scenes/enemies/warden.tscn")
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const RELAY_SCENE = preload("res://scenes/enemies/relay.tscn")
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const HIVEMIND_SCENE = preload("res://scenes/enemies/hivemind.tscn")
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const BODY_PART_PICKUP = preload("res://scenes/upgrades/body_part_pickup.tscn")
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const RUN_ITEM_PICKUP = preload("res://scenes/items/run_item_pickup.tscn")
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const SHOP_PEDESTAL_SCR = preload("res://scripts/items/shop_item_pedestal.gd")
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@@ -267,7 +268,7 @@ func _spawn_boss() -> void:
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match RunManager.current_floor:
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1: scene = WARDEN_SCENE
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2: scene = RELAY_SCENE
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_: scene = SUPERVISOR_SCENE
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_: scene = HIVEMIND_SCENE
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var boss = scene.instantiate()
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contents.add_child(boss)
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boss.global_position = to_global(Vector2.ZERO) # room centre
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