Fixes run end screen and adds 'E' to interact
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@@ -97,4 +97,4 @@ func _fade_in() -> void:
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func _fade_out_then_hub() -> void:
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var tw := create_tween()
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tw.tween_property(_bg, "modulate:a", 0.0, FADE_OUT_TIME)
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tw.tween_callback(func(): GameManager.go_to_hub())
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tw.tween_callback(Callable(GameManager, "go_to_hub"))
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