721acbd1aa
Godot 4.7 C# world simulation per SPEC.md (with 2026-07-21 amendments). 15 NPCs, 5-state machine, demand-driven work, soul-imprint triad data model, seasons with winter frost, granary, need-based gift economy, selfish-soul contrast wiring, daily/per-villager/gift CSV logging. FINDINGS.md documents the four soak experiments: the dead paradise, the buffers winning, the emergent hungry gap, and the contrast test proving the four-town thesis (and that selfishness wins until the soul-consequence layer exists). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
20 lines
1.0 KiB
Plaintext
20 lines
1.0 KiB
Plaintext
Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "WorldSim", "WorldSim.csproj", "{8A1F42C7-3B6E-4D29-9C51-D0E7B4A6F213}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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ExportDebug|Any CPU = ExportDebug|Any CPU
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ExportRelease|Any CPU = ExportRelease|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{8A1F42C7-3B6E-4D29-9C51-D0E7B4A6F213}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{8A1F42C7-3B6E-4D29-9C51-D0E7B4A6F213}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{8A1F42C7-3B6E-4D29-9C51-D0E7B4A6F213}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
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{8A1F42C7-3B6E-4D29-9C51-D0E7B4A6F213}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
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{8A1F42C7-3B6E-4D29-9C51-D0E7B4A6F213}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
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{8A1F42C7-3B6E-4D29-9C51-D0E7B4A6F213}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
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EndGlobalSection
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