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Recovery blocker was material, not motivational. Two fixes: (1) harvest floors and commons debris apply only to living, regenerating resources - stone does not regrow, so "leave half" merely stranded the world supply and kept the homeless homeless forever; minerals now quarry to depletion for every soul equally. (2) Matter conservation: idle variety-gathering touches only renewables, and packs may only shed what the land replaces - lossy make-room had milled 900+ stone to dust during demand flapping. Verified over 260 headless days: year-1 winter still wrecks the naive town, it rebuilds in 20 days, famine survivors found the first granaries from hunger memory, and year-2 winter passes with zero ruins on stored reserves. The town has a history now: naive youth, catastrophe, learning, resilient maturity. Remaining tuning in FINDINGS.md: granary sprawl, post-famine nourishment. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>