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Soul_Game/scripts
mmcghen 36f6ba1f1b Fix: the East builds private homes (an all-selfish town was homeless)
An all-selfish town had founded zero buildings ever - selfish souls never
do communal work, and with no nature souls to build shelters they could
freeride on, the whole East slept rough forever. That was too absolute:
the East's design is "personal wealth infrastructure," not homelessness.

Selfish souls now build a shelter for THEMSELVES after enough rough nights
- private property, founded where they sleep (no clustering to the town
center), never for anyone else. Required routing homeless-with-stone
selfish souls into the Building state (three paths previously sent them
straight to Socializing) and moving the homeless-stone gather rule ahead
of the communal-only block.

Result: East houses itself (11 private homesteads over a run) as scattered
homes vs the others' clustered villages - a visible cultural signature.
And the verdict sharpens: East is now fed and housed but still lowest
knowledge and highest debris. Selfishness's cost is soul-marks and
ignorance, not homelessness.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 21:30:13 -04:00
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