Run 13: the full world - four towns, resources, bonds, spatial grid

World scaled 3x (768x768) with all four towns at compass points, each
running its own soul culture: North generational, South nature, West
materialist (new profile), East selfish. Two new resources: Ore (metal
tier) and Herb (medicine - mends health, reason to forage, trade good).
Spatial hash grid replaces O(n^2) proximity scans (soul pressure,
neighbor, teacher) - 3.6x headless speedup at ~80 NPCs. First social
verb beyond work: pair-bonds - settled adults who keep warm company pair
up; warmth now accrues from proximity not only gifts; bonds break at
death. Reproduction deferred (bonds-first per plan).

The four-town thesis fully realized on one engine (240-day run):
North know 1.27 clean, South nourish 0.85 clean, West prosperous but
debris 0.23, East hungriest 0.60 and lowest knowledge 1.08. Positive
cultures stay soul-clean, negative ones carry real debris, all from
behavior weights - nothing scripted. 99 bonds, 80 deaths, four living
societies.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-21 17:04:19 -04:00
parent 3e4e44c623
commit f9e22e872f
12 changed files with 21725 additions and 6819 deletions
+19
View File
@@ -89,6 +89,25 @@ public class SoulProfile
TeachingDrive = 0.9f, // and to hand it down in turn — the whole culture
};
/// <summary>
/// West-weighted profile: worth measured in visible possessions
/// (DESIGN.md). They build — even communally — but for display, so they
/// expand shelters hard (status is size); moderate generosity, moderate
/// hoarding, little interest in learning or teaching. A functioning town
/// whose surplus goes to ostentation rather than resilience.
/// </summary>
public static SoulProfile MaterialistSoul() => new()
{
Type = SoulType.Materialist,
Generosity = 0.4f,
Sustainability = 0.6f,
CommunityBias = 0.6f,
StatusBias = 0.9f,
Accumulation = 0.6f,
Absorption = 0.9f,
TeachingDrive = 0.2f,
};
/// <summary>
/// East-weighted profile — not part of MVP behavior, but defined now for
/// the end-of-MVP contrast test (SPEC §11 amendment): 3 selfish NPCs