Run 10: organic recovery achieved - minerals are not a commons

Recovery blocker was material, not motivational. Two fixes: (1) harvest
floors and commons debris apply only to living, regenerating resources -
stone does not regrow, so "leave half" merely stranded the world supply
and kept the homeless homeless forever; minerals now quarry to depletion
for every soul equally. (2) Matter conservation: idle variety-gathering
touches only renewables, and packs may only shed what the land replaces
- lossy make-room had milled 900+ stone to dust during demand flapping.

Verified over 260 headless days: year-1 winter still wrecks the naive
town, it rebuilds in 20 days, famine survivors found the first granaries
from hunger memory, and year-2 winter passes with zero ruins on stored
reserves. The town has a history now: naive youth, catastrophe,
learning, resilient maturity.

Remaining tuning in FINDINGS.md: granary sprawl, post-famine nourishment.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -183,14 +183,40 @@ counted as sheltered; a bed must exist when you lie down in it).
**Verified working:** bootstrap founding near town, ~2,200 construction
deliveries, first roofs by day 3, three seasons of stability.
**Open problem (paused here):** the loop cannot recover from loss. The
winter crisis (food labor starving firewood logistics) ruins shelters,
and rebuilding then stalls — 4 foundings in 240 days, sites incomplete
for months, no granary despite two famines. Organic construction works
forward but not backward; post-collapse recovery needs its own
diagnosis. Suspects: founding cadence still too rare under post-famine
food pressure; construction-material demand losing priority to the
food reserve during recovery.
**Open problem (later resolved in run 10):** the loop cannot recover from
loss. The winter crisis ruins shelters and rebuilding stalls.
## Run 10 — The mineral question: recovery achieved
Demand diagnostics found the recovery blocker was *material*, not
motivational: homeless villagers correctly demanded stone (462/525
villager-days) but could not get it, twice over:
1. **The commons ethic stranded the stone.** Respectful souls won't take
the last half of any deposit — but stone doesn't regrow, so once all
deposits sat at the floor, the world's remaining stone was morally
untouchable and the homeless stayed homeless forever. *Fix: the
harvest floor is an ethic of regrowth — floors and commons debris now
apply only to living, regenerating resources. Minerals quarry to
depletion, for every soul equally.*
2. **Lossy packs milled the mountains to dust.** Idle variety-gathering
mined stone as busywork, and the make-room rule vaporized cargo on
every demand flap — 900+ stone destroyed in packs. *Fix: idle
gathering touches only what regrows, and packs may only shed what the
land replaces. Minerals are mined on purpose and conserved.*
**Verified (260-day headless run):** year-1 winter still wrecks the naive
town — then it rebuilds within 20 days, the famine survivors found the
first granaries (memory, as designed), storage grows through autumn, and
**year-2 winter passes with zero ruins** on granary reserves. The town
now has a history: naive youth, catastrophe, learning, resilient
maturity. Organic civilization works end-to-end.
Remaining tuning (non-blocking): granary sprawl (hunger-scarred souls
keep founding storage — ~10 granaries by day 200; needs a satiation
rule), and chronically low average nourishment in the post-famine years
(likely endless granary-stocking labor crowding out comfort — related to
sprawl).
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