Calibrate the soul layer: innocent harvests, sane gifts, healing path

Run 5 findings: justice arrived (selfish health 31-64 vs nature 100, all
108 refusals theirs) but two pathologies emerged: the whole village maxed
others-regard debris because the commons penalty line (50%) sat above the
nature harvest floor (45%) and debris had no clearing path; and warmth-
weighted asking + near-total gift transfers produced a 2,501-gift winter
food-swapping loop.

Fixes: commons line lowered to 40% (respectful harvesting never grazes
it; strip-harvesting lives deep inside it); gifts capped at 3 with a
kept reserve of 5; asking gated on genuine hunger; and giving now heals
the giver slightly (-0.003 others-regard vs +0.02 per refusal) — harm
stays an order of magnitude easier than healing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-21 13:49:15 -04:00
parent ed78d560ff
commit 8aab1a763b
8 changed files with 6522 additions and 3910 deletions
+3
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@@ -305,6 +305,9 @@ public class Npc
// Ask whoever might help — chosen by memory, not omniscience.
// The warm are asked first; the remembered-cold aren't asked
// at all. A stranger gets the benefit of the doubt once.
// Asking is for the genuinely hungry, not for topping a reserve —
// this keeps gifts meaningful instead of a food-swapping loop.
if (Nourishment >= 0.55f) { Enter(NpcState.Socializing); return; }
float bestScore = float.MinValue;
foreach (var other in gm.Npcs)
{