Calibrate the soul layer: innocent harvests, sane gifts, healing path
Run 5 findings: justice arrived (selfish health 31-64 vs nature 100, all 108 refusals theirs) but two pathologies emerged: the whole village maxed others-regard debris because the commons penalty line (50%) sat above the nature harvest floor (45%) and debris had no clearing path; and warmth- weighted asking + near-total gift transfers produced a 2,501-gift winter food-swapping loop. Fixes: commons line lowered to 40% (respectful harvesting never grazes it; strip-harvesting lives deep inside it); gifts capped at 3 with a kept reserve of 5; asking gated on genuine hunger; and giving now heals the giver slightly (-0.003 others-regard vs +0.02 per refusal) — harm stays an order of magnitude easier than healing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -305,6 +305,9 @@ public class Npc
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// Ask whoever might help — chosen by memory, not omniscience.
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// The warm are asked first; the remembered-cold aren't asked
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// at all. A stranger gets the benefit of the doubt once.
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// Asking is for the genuinely hungry, not for topping a reserve —
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// this keeps gifts meaningful instead of a food-swapping loop.
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if (Nourishment >= 0.55f) { Enter(NpcState.Socializing); return; }
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float bestScore = float.MinValue;
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foreach (var other in gm.Npcs)
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{
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