South town MVP: world sim, seasons, granary, contrast test + findings
Godot 4.7 C# world simulation per SPEC.md (with 2026-07-21 amendments). 15 NPCs, 5-state machine, demand-driven work, soul-imprint triad data model, seasons with winter frost, granary, need-based gift economy, selfish-soul contrast wiring, daily/per-villager/gift CSV logging. FINDINGS.md documents the four soak experiments: the dead paradise, the buffers winning, the emergent hungry gap, and the contrast test proving the four-town thesis (and that selfishness wins until the soul-consequence layer exists). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,19 @@
|
||||
[remap]
|
||||
|
||||
importer="csv_translation"
|
||||
type="Translation"
|
||||
uid="uid://b1b2os1svftw2"
|
||||
|
||||
[deps]
|
||||
|
||||
files=["res://soak_npc_days.npc.translation", "res://soak_npc_days.name.translation", "res://soak_npc_days.soul.translation", "res://soak_npc_days.dominant.translation", "res://soak_npc_days.gather.translation", "res://soak_npc_days.build.translation", "res://soak_npc_days.trade.translation", "res://soak_npc_days.rest.translation", "res://soak_npc_days.social.translation"]
|
||||
|
||||
source_file="res://soak_npc_days.csv"
|
||||
dest_files=["res://soak_npc_days.npc.translation", "res://soak_npc_days.name.translation", "res://soak_npc_days.soul.translation", "res://soak_npc_days.dominant.translation", "res://soak_npc_days.gather.translation", "res://soak_npc_days.build.translation", "res://soak_npc_days.trade.translation", "res://soak_npc_days.rest.translation", "res://soak_npc_days.social.translation"]
|
||||
|
||||
[params]
|
||||
|
||||
compress=1
|
||||
delimiter=0
|
||||
unescape_keys=false
|
||||
unescape_translations=true
|
||||
Reference in New Issue
Block a user