Organic construction v2: three verified fixes, one open problem
Fixes (headless-verified): homes founded at the habitual sleeping spot within reach of the community (not at distant stone mines); night sends everyone to bed so beds are used and rough nights actually occur; a bed must exist at arrival - floor-sleepers at full shelters now count as unsheltered. Diagnostics added: incomplete_sites stat column, founding logs. Open (documented in FINDINGS.md, paused by request): the loop builds forward but cannot rebuild after loss - winter crises ruin shelters and recovery stalls (4 foundings in 240 days, no granary after two famines). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -169,6 +169,29 @@ need, not by momentary abundance.)
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defers while any shelter is under construction; granary founding
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requires hunger memory + surplus, not surplus alone.
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## Runs 8–9 — Organic construction v2: fixed forward, broken backward
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Headless debugging (runs driven from the CLI) found and fixed three real
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bugs: **wilderness homes** (founders built wherever their pack filled —
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usually at a stone mine 100+ cells out; homes now rise at the founder's
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habitual sleeping spot, within reach of the community), **sleepless
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nights** (low-fatigue villagers socialized all night, so beds went unused
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and rough nights — the founding trigger — never occurred; night now sends
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everyone to bed), and **floor-sleeping** (arrivals at a full shelter
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counted as sheltered; a bed must exist when you lie down in it).
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**Verified working:** bootstrap founding near town, ~2,200 construction
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deliveries, first roofs by day 3, three seasons of stability.
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**Open problem (paused here):** the loop cannot recover from loss. The
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winter crisis (food labor starving firewood logistics) ruins shelters,
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and rebuilding then stalls — 4 foundings in 240 days, sites incomplete
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for months, no granary despite two famines. Organic construction works
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forward but not backward; post-collapse recovery needs its own
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diagnosis. Suspects: founding cadence still too rare under post-famine
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food pressure; construction-material demand losing priority to the
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food reserve during recovery.
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---
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Soul layer: done and validated (runs 5–6). The expansion phase begins:
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