Fix run-7 stone-lock collapse: construction outranks founding
Priority inversion fix: the homeless-gather-stone rule preempted all communal work, so once everyone was homeless the town gathered stone forever while half-built walls waited for wood that never came. Now construction sites are first among works, homeless stone-gathering and founding defer while any shelter is under construction, and granaries require hunger memory + surplus (no more day-5 granary sprawl). Run 7 logged in FINDINGS.md: in a needs-driven economy, priority ordering is the constitution. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -142,6 +142,35 @@ easier than healing).
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## Next
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## Run 7 — Organic construction v1: the stone-lock collapse
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**Setup:** two towns (South nature+selfish, North generational); all
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construction quotas removed. Shelters founded after three unsheltered
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nights (beds are real: 3 + modules); granaries founded from surplus.
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**Result:** a construction boom (8 shelters, multiple granaries by day
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10), then **total civilizational collapse by day 40** — every building
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ruined, and both towns spent the remaining 200 days homeless among the
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monuments. Cause: a priority inversion. The homeless-gather-stone rule
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preempted every other communal priority, so once ruins made everyone
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homeless, all communal souls locked onto stone forever — foundations got
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laid, walls (wood) never did, firewood hauling and granary stocking
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ceased entirely, and the emergency rule prevented the emergency from
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ever ending.
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**Lesson:** in a needs-driven economy, priority ordering *is* the
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constitution. An urgent rule that outranks the work needed to resolve it
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deadlocks the society. (Also: surplus-founding without scarcity memory
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produced granary sprawl by day 5 — buildings must be founded by lived
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need, not by momentary abundance.)
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**Fixes → run 8:** construction sites outrank homeless stone-gathering
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(finish the walls before founding another foundation); homeless founding
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defers while any shelter is under construction; granary founding
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requires hunger memory + surplus, not surplus alone.
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---
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Soul layer: done and validated (runs 5–6). The expansion phase begins:
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1. **Towns as spatial structure**: multiple settlements with their own
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